Unlike the first game hacking topic, this will include source code (written in MSVC++) to apply the hacks on demand so knowledge of the WinAPI is also recommended.įor everyone else, all that’s required is some time to dedicate and a curious mind.įreezing the Timer Debugging and Disassembly: Locating the Timeįor those who are familiar with Minesweeper, the high scores are determined by the fastest sweep time so, clearly the timer is definitely something we want to target. Pre-requisites and Recommendationsįor those who are seeking an introduction to game hacking and wish to follow through and understand the paper, it is recommended that they be familiar with the assembly language (preferably x86 Intel) and a high level language which is able to access and manipulate memory such as C or C++. In those situations, dynamically retrieving the process’s module base is a necessity but I will not be covering in this paper, but will do so if I ever present another game hacking write up. The addresses I will be using will be hardcoded so keep in mind that this may not work in environments where ASLR is enabled. On the contrary, Windows XP does not support ASLR which was only introduced in Vista. The Windows XP version I will be using is SP3 which (starting with SP2) includes DEP. Welcome to my second topic on game hacking where I will be discussing how to hack Windows XP’s Minesweeper. At the time (before my exams started), I was hyped to deliver a second instalment of game hacking to the forums but I had lost interest due to the exhaustion gathered from exam preparation and participation. What’s good, peeps? Before I start this topic, I’d like to sincerely apologise for the huge delay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |